System Shock preview: Ready for a modern audience
One of the most influential games ever made returns in remastered form

Released in 2007, BioShock was a gaming phenomenon: a narrative-heavy FPS set in a stunning underwater art-deco world, featuring a twist for the ages. It won numerous ‘game of the year’ plaudits, sold in its millions and is now regarded as one of the greatest games of all time. But it didn’t come from nowhere; it was heavily (and openly) inspired by System Shock, a 1994 game that also paved the way for Portal, Prey, Dishonored, Half-Life and much of modern gaming in general.

Set on a futuristic space station overrun with mutants and robots, and governed by a malevolent AI (is there any other kind?), it suffers (as most games from the 90s do) from terrible controls and a horribly cumbersome user interface. Nightdive Studios, experts in remastering old games, released an enhanced edition in 2015, but the original game’s legacy is considered so vital that the studio began development of a ground-up remake straight after.
Finally released on PC last year, the new System Shock is by far the best way to enjoy this classic game on modern systems. And a new patch, just in time for its release on consoles, has made further tweaks, including optional waypoints and the choice of a female protagonist, to open it up further for modern audiences.
System Shock is released by Prime Matter on PS4, PS5, Xbox One and Xbox Series X/S, Tuesday 21 May; the PC version is out now.